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#21
News and Events / Re: Commodore/Amiga at Maker F...
Last post by RobertB - October 10, 2024, 03:33:53 PM
Just a couple of days to the Maker Faire Rocklin!  Packing starts tonight for set-up tomorrow afternoon.  On the 2 tables, this is what is to be exhibited at the Classic Sacramento Area Computers - CSAC! --

Amiga 1200 '40 with OS 3.9
Ultimate 64
AmigaOne A1222+ (hey, that's new!)
Atari 520ST with SF354 external disk drive and Gotek
Tandy 102 with Tandy Portable Disk Drive

Back-up computers (just in case of the above failing)
Amiga 600 with OS 3.2
brown Commodore 64 with TeensyROM
A600GS
Atari 800XL with external disk drive

Truly,
Robert Bernardo
Fresno Commodore User Group – http://www.dickestel.com/fcug.htm
Southern California Commodore & Amiga Network – http://www.portcommodore.com/sccan
#22
News and Events / Re: SHADOW GANGS ZERO - Kickst...
Last post by Marcio D. - October 06, 2024, 12:15:21 PM
The core campaign ended on September 14, 2024 and was a smashing success.  Not only was the project fully funded, but it also surpassed the stretch goal for having the female ninja included as a playable character!

Due to extremely strong demand, the developer has decided to accept Late Pledges for those who missed out during the core campaign.  Here's the exciting part... The project is around £2,000 away from reaching the next stretch goal:  2-player co-operative gameplay.  This will be a revolutionary feature, as none of the arcade and console Shinobi games had this 2-player simultaneous gameplay.

Join the revolution here:  https://www.kickstarter.com/projects/jkmcorp/shadow-gangs-zero
#23
News and Events / FCUG picnic lunch - Sunday, Oc...
Last post by RobertB - September 28, 2024, 10:51:42 PM
Happy National Bunny Day, C= and Ami aficionados!
     The Fresno Commodore User Group has its traditional "picnic" lunch
from 11 a.m. to 1+ p.m., Sunday, Oct. 6, at

Andiamo Ristorante Italiano
1275 Shaw Ave., #120 (across from the Sierra Vista Mall)
Clovis, CA 93612
(559) 298-3196

     Secretary/Treasurer Dick E. recommends the calzone – a meal in
itself!  :)
     All members of FCUG and their families are invited, and the club will
pay for the lunch.
     We won't necessarily be talking about Commodore and Amiga computers,
but I will bring the latest FCUG Interface newsletter to distribute.

         See you at the lunch!
         Robert Bernardo
         Fresno Commodore User Group - http://www.dickestel.com/fcug.htm
#24
Hey, everybody,
     Here's are first announcement of the next meeting of the Southern California Commodore & Amiga Network.  We are tentatively set for Saturday, November 9.

          Truly,
          Robert Bernardo
          Southern California Commodore & Amiga Network - http://www.portcommodore.com/sccan
#25
News and Events / Re: SHADOW GANGS ZERO - Kickst...
Last post by Marcio D. - September 10, 2024, 02:41:48 PM
Only a few days left in the campaign, so please help out if you can:

https://www.kickstarter.com/projects/jkmcorp/shadow-gangs-zero

Thanks!



#26
News and Events / Next FCUG meeting - Sunday, Se...
Last post by RobertB - September 09, 2024, 12:42:46 AM
Happy Star Trek Day, C= and Ami aficionados!
     The Fresno Commodore User Group has its next meeting from 11 a.m. to 2:30+ p.m., Sunday, Sept. 15, at

Panera Bread Restaurant
3590 W. Shaw Ave. (corner of W. Shaw Ave. and Marty Ave.)
Fresno, CA 93711
(559) 271-0104
http://www.dickestel.com/meet_loc.htm

     For discussion, we'll talk about LCD monitors vs. CRT monitors (hmm, a GE 7-7800!). Once again, we'll discuss our October 6 picnic dinner and the various shows where we will be exhibiting – Rocklin Maker Faire, Bay Area Maker Faire, and possibly the Amiwest Show.
     In C64 software, we'll go back to the game software that we didn't properly present at the September meeting. However, we won't neglect new releases, such as Spelunky 64, Grey, River Barrage, Nixy2, and Splatch.
     On the Amiga side, the AmigaOne A1222+ returns, and this time we will be looking at A500/1200 games running through its emulator, E-UAE. The games will be classic games and new games, such as MetroSiege, DonkeyKong500, Dr. DangerousV6, and QuasaurusXDemo.

          Truly,
          Robert Bernardo
          Fresno Commodore User Group - http://www.dickestel.com/fcug.htm
#27
Happy September, SCCANers!
     The next meeting of the Southern California Commodore & Amiga Network is Saturday, Sept. 14, from 2 to 5+ p.m. at

Panera Bread Restaurant
19662 Nordhoff Street
Northridge, California
(818) 407-9400

     In discussion we'll talk about the Oct. 12 Rocklin Maker Faire, the Oct. 18-20 Bay Area Maker Faire, the Oct. 25-27 Amiwest Show, and even the Vintage Computer Festival SoCal (Feb. 15-16, 2025).
     In 8-bit Commodores we'll have the Ultimate 64 with the latest C64 games, like SNK vs CAPCOM (update 2), Mars Patrol, Drip 2, Random PAC, and more. In Amiga, the AmigaOne A1222+ returns; this time we'll be running A500/1200 software through its emulator, E-UAE, and we'll look at classic games and new 2024 games, like Metro Siege. We'll even have a brief look at the A600GS (hey, what's that black screen?!)
     Feel free to bring your own machines and software to the meeting!

          Sincerely,
          Robert Bernardo
          Southern California Commodore & Amiga Network
          http://www.portcommodore.com/sccan
#28
News and Events / Next SCCAN meeting - Saturday,...
Last post by RobertB - September 06, 2024, 04:52:27 PM
Happy September, C= and Ami comrades!
     The next meeting of the Southern California Commodore & Amiga Network is Saturday, Sept. 14, from 2 to 5+ p.m. at

Panera Bread Restaurant
19662 Nordhoff Street
Northridge, California
(818) 407-9400

     In discussion we'll talk about the Oct. 12 Rocklin Maker Faire, the Oct. 18-20 Bay Area Maker Faire, the Oct. 25-27 Amiwest Show, and even the Vintage Computer Festival SoCal (Feb. 15-16, 2025).
     In 8-bit Commodores we'll have the Ultimate 64 with the latest C64 games, like SNK vs CAPCOM (update 2), Mars Patrol, Drip 2, Random PAC, and more. In Amiga, the AmigaOne A1222+ returns; this time we'll be running A500/1200 software through its emulator, E-UAE, and we'll look at classic games and new 2024 games, like Metro Siege.  We'll even have a brief look at the A600GS (hey, what's that black screen?!)
     Feel free to bring your own machines and software to the meeting!

          Sincerely,
          Robert Bernardo
          Southern California Commodore & Amiga Network
          http://www.portcommodore.com/sccan
#29
News and Events / Interim Computer Festival - Oc...
Last post by RobertB - August 31, 2024, 04:11:25 PM
Seattle's Interim Computer Festival is back for its autumn event! Join the happy attendees and exhibitors in this celebration of all kinds of classic computers! Get to use the computers and talk to the enthusiasts and developers!

So far, in the Commodore/Amiga scene, there is Jason Self's Commodore 128 exhibit, and Amiga/Atari engineer Joe Decuir will be there, too.

For more information on the ICF, go to

https://sdf.org/icf/

Old Rainier Brewery Intraspace
3100 Airport Way S, Seattle, Washington 98134, USA
October 5-6, 2024, 10am to 6pm

Admission - Free (though donations are greatly appreciated)

Truly,
Robert Bernardo
Fresno Commodore User Group - http://www.dickestel.com/fcug.htm
Southern California Commodore & Amiga Network - http://www.portcommodore.com/sccan
#30
General Discussion / Vision BASIC v1.1 - Major Upda...
Last post by Marcio D. - August 27, 2024, 11:32:22 AM
Vision BASIC v1.1 for the Commodore 64 has just been released:  https://visionbasic.net/vision-basic-1-1-has-arrived/

What's new:

- Support for GeoRAM as an alternative to REU, for the expanded RAM required to run Vision BASIC.

- Support for battery-backed GeoRAM variants (e.g. NeoRAM) to store a copy of C64 RAM, enabling instant access to Vision BASIC and loaded programs at all times.

- New commands in the add-on pack for accessing GeoRAM memory in your own programs.

- Custom NeoRAM cartridge available for purchase as part of a Vision BASIC package.

- Improved default Vision BASIC editor colors.

- Compile speed doubled when compiling on a C64.

- Compile speed quadrupled when compiling on a C128 in C64 mode.

- New commands: GSAVE, CATCH, ALLMOBS, DEF, POLL, LABEL.

- Existing commands improved: LISTER, BLANK, NORMAL, VIDLOC, PANX, PANY, PADDLE, VERSION, RND, RANDOM, BYTES.

- New format for user-defined commands to improve assembly language programming.

- Asterisk (*) now allowed for declaration of assembly program starting address.

- System clock no longer resets during program compilation.

- Filename length now restricted to 12 characters during program compilation to disk, allowing proper appending of file extension.

- SHIFT - RUN/STOP key combination no longer causes potential data loss.

- Overflow of variable information in designated RAM space is now detected.

- RUN/STOP - RESTORE delay implemented to avoid accidental exit out of Vision BASIC editor.

- Improved startup experience for PAL users unable to use the on-disk fast loader program.

- Variable names can now be of unlimited length, provided everything fits on a single program line.

- Vision BASIC manual now includes a command index.

- BUTTON command now supports the programming of 2-button and 3-button game controllers - e.g. joysticks, gamepads.


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