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Next SCCAN meeting - Sunday, September 11

Started by RobertB, September 04, 2011, 11:23:55 PM

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RobertB

Happy Labor Day, Commodore and Amiga fans!
     The Southern California Commodore & Amiga Network (SCCAN) has its next meeting on Sunday, September 11, from 2 p.m. to 4+ p.m..  This month's  meeting is at --

          Panera Bread Restaurant
          19662 Nordhoff St. (exit from I-405)
          Northridge, CA 91324-2421
          (818) 407-9400

For the September meeting I'm bringing my Amiga 2000 with 5 meg RAM. OS 3.1,  ECS chips, CD-ROM drive, and 2 gig SCSI hard drive.  Thanks to The Other Group of Amigoids member, Duncan M., for refurbishing the computer.
     I'll also be bringing the ArcadeRetroGaming.com Multiple Classic Computer 216 (MCC-216), VGA version, with C64, A500, and Atari 2600 cores.  If SCCAN member Matt brings his, we can compare machines!  One more machine coming in... a PAL CD-32 newly obtained from England and including a good selection of games.
     On the Commodore side, I'll bring the SX-64 and will show off Digimaster 64, the program that captures sound samples in 8-bit audio quality and that uses the new Sound Ultimate Xpander 6400 (SUX 6400) sound digitizer.
     Don't forget to bring your Commodore and Amiga goodies to show off/demonstrate.

     Speaking for SCCAN,
     Robert Bernardo
     Southern California Commodore & Amiga Network
     http://www.sccaners.org

RobertB

Quote from: me on September 04, 2011, 11:23:55 PMFor the September meeting I'm bringing my Amiga 2000 with 4 meg Fast RAM. OS 3.1,  ECS chips, CD-ROM drive, and 2 gig SCSI hard drive.  Thanks to The Other Group of Amigoids member, Duncan M., for refurbishing the computer.
As usual, Duncan put a slew of WHDLoad games onto the hard drive.  However, because the A2000 had no accelerator, playing the games was less than joyful, i.e., at the original 7.14 MHz speed of the 68000, the games would spend time "thinking".  At the SCCAN meeting, we tried playing Ambermoon (I think that was the title), a graphic adventure game.  However, moving the little figure of a person the map would bring frequent "zzz".

          An accelerator would have been nicer,
          Robert Bernardo
          Fresno Commodore User Group
          http://videocam.net.au/fcug